New Website!

Hello Battle Nations Community,

We are excited to welcome you to our new site. Please bear with us as we optimize. We look forward to offering you more content here and not just through our active Discord following!

Change Log – 6/3/2020

New features:

  • Ready to promote icon added to popup unit panel.
  • On the login screen, the ‘Other’ button has been implemented so players can now enter a login name & password directly.

Fixes:

  • 3×5 damage patterns improved to prevent hang-ups.
  • Texture corruption caused by resource file size limit; large images now moving to addressable assets.
  • Perkins animation re-added.
  • Negative gold still occuring. Found some conditions whereby encounter and mission rewards were not being registered on the server. This has been remedied.
  • Unit promotion mission should now complete. For players already on the mission, a new upgrade will need to be started and then completed.
  • Levelling rewards now properly applied.
  • Shop/resource collection/project dialogs now updated as building status changes
  • Defensive units added to army when the building is completed in the Outpost.
  • Resources are now only auto collected when there is at least one resource depot
  • Unit repair charges now applied on server
  • Repaired units now returned to active service
  • Game data for Train Grenadier mission altered to be more clear
  • Building tax amount by level now properly calculated
  • Several fixes to hospital dialog and buttons
  • Grenade attack pattern corrected, rocks no longer block the attack
  • 3×3 grid battles fixed for several unit attack patterns
  • Brewery animation fixed
  • New routine created for randomly placed enemy units so that they no longer appear all in the same grid cell.
  • Pass and Retreat buttons now only active during the players turn.
  • Fix applied for the rare occasion where the enemy hit animation gets stuck in a loop and battle progress is halted.
  • Silver Wolves “Frontier Justice” mission fixed
  • Fixed a problem were building state change events would fire multiple times after reopening the outpost map.
  • Several fixes for shops that produce tier 2 resources.

Known Issues:

  • Some types of enemy may occasionally miss when they are firing from out of range. This will be fixed as the enemy strategy code improves.
  • The promotion dialog does not exactly mirror the original version, largely because there are no examples of it on YouTube. This version does, however, do the job and allows the process to be tested.
  • Several mission types not yet completed, e.g. Arena defense layout, PvP, building assists, flower beds etc.
  • On applicable maps, assistance icons are now visible on some buildings. This is a work-in-progress and they are not fully functional yet.
  • Quite a lot of animations are still missing, they will appear in time.

What’s coming next?

  • A smaller update this time, ability research is next on the list, plus a few more animations.

Notes:

New road tiles – these have always been there but as the graphics were not in place the game just ignored them. I added another block of graphics, so now the game is able to place them. This causes a problem with overlap, generally meaning that neither of the occupants of that tile can be moved.

Previous versions of the client will not work with the new server.

Some of the above changes may cause problems with existing accounts.

Change Log – 5/13/2020

New features:

  • Unit blocking implemented
  • Full damage patterns implemented
  • Rewards from despatching enemy units are now awarded
  • Units earn skill points and can be promoted in rank
  • Unit information dialog partially implemented
  • Random spawns implemented
  • Additional unit animations added

Fixes:

  • Some messages between client and server were getting lost causing gold to go negative on busy sessions; messaging now uses TCP
  • Asset file size limit reached in Unity; asset holder scenes implemented as a workaround until the new version of Unity is released without this limitation

Known Issues:

  • The promotion dialog does not exactly mirror the original version, largely because there are no examples of it on YouTube. This version does, however, do the job and allows the process to be tested.
  • Several mission types not yet completed, e.g. Arena defense layout
  • On applicable maps, assistance icons are now visible on some buildings. This is a work-in-progress and they are not fully functional yet.
  • Quite a lot of animations are still missing, they will appear in time.

What’s coming next?

  • A smaller update this time, ability research is next on the list, plus a few more animations.

Notes:

New road tiles – these have always been there but as the graphics were not in place the game just ignored them. I added another block of graphics, so now the game is able to place them. This causes a problem with overlap, generally meaning that neither of the occupants of that tile can be moved.

Previous versions of the client will not work with the new server.

Some of the above changes may cause problems with existing accounts.

Change Log – 3/9/2020

New features:

  • Camera button now makes a sound and displays a message

Fixes:

  • An invalid server message has been removed that was causing an incorrect resource update when assisting
  • Some more units added for required missions
  • Steel quantity now correctly displayed in the resource bar
  • Hospital and repair bay now use unit tags to identify what they can fix
  • Grid problem fixed when enemy units are deployed – was causing empty grid (e.g. first Gantas fight)
  • Layering of encounter and resource bubble icons improved
  • Finally tracked down a fault that caused hospital hurry costs to increase exponentially
  • Blocking now taken into account for line of fire attacks
  • Another source of negative gold tracked down. A previous issue has been the ability to level a building up beyond it’s maximum – this would cause an exception on the server, leaving it out of sync with the client.

Known Issues:

  • Several mission types not yet completed, e.g. Arena defense layout
  • On applicable maps, assistance icons are now visible on some buildings. This is a work-in-progress and they are not fully functional yet.
  • Quite a lot of animations are still missing, they will appear in time.

Notes:

New road tiles – these have always been there but as the graphics were not in place the game just ignored them. I added another block of graphics, so now the game is able to place them. This causes a problem with overlap, generally meaning that neither of the occupants of that tile can be moved.

Previous versions of the client will not work with the new server.

Some of the above changes may cause problems with existing accounts.

New Website

Hello Battle Nations Community,

We have undergone some redevelopment of the website all features from the previous website such as Early Access now just called “Access” can still be used. However, please pardon our site as it is still currently being updated and most pages are still under construction. That being said we are excited to make the site more user friendly and more responsive in terms of updates please feel free to poke around and don’t hesitate to send an email if you are encountering any bugs with the site to support@battlenations.net

-Alex

Change Log – 6/6/2020

New features:

Fixes:

  • Retreat button always available in battle mode.
  • Building dialog events improved, hurry button should be available again now.
  • Premium stone mine animation fixed
  • Population cap now recalcuated on level up and when buildings are sold.
  • Missing rock unit animation added.
  • Unit death animation improved to avoid freezing in hit animation phase

Known Issues:

  • Some types of enemy may occasionally miss when they are firing from out of range. This will be fixed as the enemy strategy code improves.
  • The promotion dialog does not exactly mirror the original version, largely because there are no examples of it on YouTube. This version does, however, do the job and allows the process to be tested.
  • Several mission types not yet completed, e.g. Arena defense layout, PvP, building assists, flower beds etc.
  • On applicable maps, assistance icons are now visible on some buildings. This is a work-in-progress and they are not fully functional yet.
  • Quite a lot of animations are still missing, they will appear in time.

What’s coming next?

  • A smaller update this time, ability research is next on the list, plus a few more animations.

Notes:

New road tiles – these have always been there but as the graphics were not in place the game just ignored them. I added another block of graphics, so now the game is able to place them. This causes a problem with overlap, generally meaning that neither of the occupants of that tile can be moved.

Previous versions of the client will not work with the new server.

Some of the above changes may cause problems with existing accounts.