Change Log 6/6/2020

New features: Fixes: – Retreat button always available in battle mode. – Building dialog events improved, hurry button should be available again now. – Premium stone mine animation fixed – Population cap now recalcuated on level up and when buildings are sold. – Missing rock unit animation added. – Unit death animation improved to avoid freezing in hit animation phase Known Issues: – Some types of enemy may occasionally miss when they are firing from out of range. This will be fixed as the enemy strategy code improves. – The promotion dialog does not exactly mirror the original version, largely because there are no examples of it on YouTube. This version does, however, do the job and allows the process to be tested. – Several mission types not yet completed, e.g. Arena defense layout, PvP, building assists, flower beds etc. – On applicable maps, assistance icons are now visible on some buildings. This is a work-in-progress and they are not fully functional yet. – Quite a lot of animations are still missing, they will appear in time. What’s coming next? – A smaller update this time, ability research is next on the list, plus a few more animations. Notes: New road tiles – these have always been there but as the graphics were not in place the game just ignored them. I added another block of graphics, so now the game is able to place them. This causes a problem with overlap, generally meaning that neither of the occupants of that tile can be moved. Previous versions of the client will not work with the new server. Some of the above changes may cause problems with existing accounts.

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